REVISED 8/31/2017

Article I. Match Administration

Section 1.01 Match Fees

(a) Match fees are as follows:
(i) Regular competitor: $25.00
(ii) PHA member: $20.00
(iii) Law enforcement/military: $20.00
(iv) Designated Range Officer: No charge
(v) Competitor who aids in match setup: No charge
(vi) EMS with aid bag: No charge
(vii) Spectator: No charge
(b) Match fees may be collected in advance or paid at the door.

Section 1.02 Signup

(a) Signup and registration is handled solely through

Section 1.03 Squadding

(a) Open squadding is utilized for this match. Squads designated at the start are not fixed, and shooters may move
about the match at will until they have completed all stages. Competitors shoot stages in the order in which they
arrive at the stage.
(b) Match staff reserve the right to modify shooting order as needed.

Section 1.04 Competitor Conduct

(a) Safe Areas
(i) Maintenance, troubleshooting, or other administrative handling of unloaded firearms must be done in a
designated Safe Area.
(ii) Rifle chamber flags may be removed as needed in Safe Areas. Chamber flags must be re-inserted prior to
leaving the Safe Area.
(iii) No ammunition or loaded magazines may be inserted into a firearm in a safe area. Violations are subject to
disqualification under Section 4.01(f).
(b) Stage Reset
(i) All competitors are expected to assist with resetting stages between shooters. Competitors who are “on deck”,
or who have just finished shooting, are exempted.
(ii) Competitors who are not familiar with the scoring system, or otherwise unsure of the score on a given target,
should refrain from resetting the target until it has been scored by either the scorekeeper or Range Officer.

Article II. Personal Equipment

Section 2.01 Required Safety Equipment

(a) All competitors and spectators are required to wear eye and ear protection at all times while the match is in

Section 2.02 Required Competitor Equipment

(a) Competitors will need the following minimum equipment in order to participate in the match:
(i) Eye and ear protection
(ii) Centerfire rifle (see Section 7.02 for Divisions)
(iii) Centerfire handgun
(iv) Secure handgun holster
1) No shoulder holsters, ankle holsters, cross-draw holsters, or small-of-the-back holsters are allowed. 

Article III. Scoring, Targets, and Penalties

Section 3.01 Scoring

(a) Scoring shall be done in a “time plus penalties” format. Raw time is recorded, penalties are assessed in seconds,
and the sum of both shall be the competitors score for the stage.
(b) Rounds per target
(i) Stage descriptions will specify the number of hits needed for each target.
(ii) A target with less than the required number of hits per the stage description will be assessed the appropriate
penalties as outlined in Section 3.03(a).
(iii) If a target has more than the required number of hits, the best hits on target will be recorded for score and the
remainder disregarded.
(c) Electronic Scoring
(i) Scoring, by default, shall be completed using Practiscore-enabled devices.
(ii) In the event of a device malfunction, the Match Director may authorize the use of paper score sheets insofar as
they are needed to keep the match running. The Match Director has discretion to authorize re-shoots in the
event that a score cannot be recovered from a malfunctioning Practiscore device.

(d) Required Hits. Carbine class will be required to put TWO hits on any paper target to neutralize it. Any other class shall just be one hit. All pistol targets are one hit only. 

Section 3.02 Targets

(a) Paper Targets
(i) Paper targets are standard USPSA targets. Scoring zones on the target are defined as A/B/C/D zones. Hits to
the A and B-zones carry no time penalty. C and D zone hits carry a time penalty (See Section 3.03(a)).
(ii) Classic targets
1) USPSA Classic targets are utilized as rifle-only targets. Handgun rounds fired on Classic targets do not count
for score.
(iii) Metric targets
1) USPSA Metric targets are utilized as pistol-only targets. Rifle rounds fired on Metric targets do not count for
(iv) No-shoot targets
1) No-shoot targets are white USPSA Metric and Classic targets. No-shoot targets only require a perforation
defining the outside edge of the scoring area.
2) Hits touching or within the perforation of any no-shoot target from either rifle or handgun count for penalty.
(b) Steel Targets
(i) Steel targets used for both handgun and rifle do not have scoring zones, and are scored as either a full-value hit
or a miss plus FTN penalty.
(ii) Falling steel targets (poppers, plates, etc) do not need to fall in order to be considered neutralized. A hit which
is visibly or audibly evident is sufficient for score.
(iii) Rifle ammunition
1) Penetrator ammunition, armor-piercing ammunition, or other types of ammunition containing a projectile
composed of any materials other than lead and gilding metal (plastic/rubber ballistic tips excepted) may not be
used on steel rifle targets.
(c) Targets Impenetrable
(i) All targets are considered impenetrable. Rounds which hit entirely within the scoring area of a target are
thereafter considered out-of-play and can no longer hit for score of penalty on a subsequent target.
1) Example: Hit entirely within the scoring zone of a no-shoot target which is overlaid on another target.
Shooter is assessed a no-shoot penalty and the subsequent hit on the next target is not scored.
(ii) Partial hits (on the outer perforation) on a target are still able to hit for score on a subsequent target.
1) Example: Outer perforation hit on a no-shoot overlaid on another target. Shooter is assessed a no-shoot
penalty and the hit is also scored on the subsequent target.
(iii) If a round hits entirely within the scoring zone of a target, and subsequently causes a steel target to fall or
causes a moving target to be activated, it shall be treated as a range equipment failure requiring a re-shoot.
(d) Hard Cover
(i) All walls, barrels, range props, black-colored targets, and black-colored areas of targets are considered “hard
cover” and thus impenetrable. Hits on these objects, targets, or portions of targets will not be scored.
(ii) Rounds which pass through hard cover and continue on to hit a target shall not count for score.
(iii) If a round passes through hard cover and causes a steel target to fall or causes a moving target to be activated,
it shall be treated as a range equipment failure requiring a re-shoot.
(e) Hits on or near perforations
(i) Perforations separate each scoring zone, as well as define the outer edge of the scoring area of the target. A hit
which touches/breaks the perforation between scoring zones shall be considered a hit to the higher-scoring
1) Example 1: Hit touches/breaks the perforation between the B zone and the C zone. This is considered a Bzone
2) Example 2: Hit is on target but does not touch/break the outermost perforation defining the scoring area.
This is considered a miss.

Section 3.03 Penalties

(a) Penalties are assessed in whole seconds added to the competitor’s raw time. Penalties are as follows:
(i) C-zone hit: One (1) second
(ii) D-zone hit: Two (2) seconds
(iii) Miss: Five (5) seconds
(iv) Failure to neutralize (FTN): Five (5) seconds
1) Defined as a failure to place a single hit anywhere within the scoring area of a target.
2) This penalty shall be assessed in addition to the normal miss penalties for the target in question.
(v) Procedural: Ten (10) seconds (See Section 3.03(b) for definition)
(vi) No-shoot target hit: Fifteen (15) seconds
1) Note: This penalty is assessed per no-shoot target that is hit, not for any subsequent hits on the same noshoot
target. Subsequent hits on the same no-shoot target are not scored.
(b) Procedurals
(i) Procedural penalties are assessed for actions from which a competitor gains an unfair competitive advantage, or
as a result of which a moderately unsafe situation is created, to include:
1) Failure to shoot from designated position.
2) Failure to shoot from within designated fault lines.
3) Failure to perform required reload, or improper performance of required reload.
4) Failure to properly engage from cover when required.
5) Improper engagement of targets when engagement order or method is specified by the stage description.
6) Repeated failures to keep the finger outside of the trigger guard while manipulating a firearm.
7) Failure to ground or sling a firearm in a safe condition.
8) Failure to perform any other action required by the stage description, or performing an action specifically
prohibited by the stage description or ruling.
(ii) Procedural penalties are incurred per occurrence or per target engaged while performing the illegal action. In
general, per-target procedurals are assessed for violations in which shots are fired, and per-occurrence
violations are assessed for violations in which shots are not fired.
(iii) See Section 6.03 for more information on procedurals and proper conduct during the course of fire.

Section 3.04 Scoring Disputes

(a) If a competitor wishes to contest a Range Officer’s score ruling, he or she may contest the ruling with the Match
Director. The Match Director’s decision is final.
(i) Disputes must be made at the time of scoring.
(ii) In the case of a scoring dispute, any targets in question should not be pasted or altered until a final decision has
been made.
(b) Scoring Overlays
(i) Scoring overlay cards as approved by USPSA/NROI may be used at Range Officer or Match Director discretion to
aid in accurate scoring. Their use is not required in any circumstance, merely allowed.

Article IV. Disqualification

Section 4.01 Certain actions by a competitor will result in their disqualification from the match. Disqualified
competitors will not be allowed to complete the match, but may remain as spectators if they so desire. Disqualified
competitors are not entitled to a refund of match fees paid. Actions which require a disqualification:
(a) Breaking the 180-degree rule (Section 6.03(f)).
(b) Losing control of a loaded firearm, to include dropping the firearm or causing the firearm to be pointed in an
unsafe direction.
(c) Accidental or negligent discharge
(i) Definition
1) A round fired unintentionally while manipulating a firearm (loading/unloading, clearing a malfunction,
switching shoulders or firing hands, etc.)
2) A round which travels over the berm or in an unsafe direction. Ricochets resulting from rounds fired at a
target are not included in this definition.
3) A round fired on accident, not at a target, and without deliberate action on the part of the shooter.
(d) Deliberately destroying or causing damage to PHA property and/or range props.
(e) Possession of a loaded firearm when not authorized by a Range Officer.
(f) Possession of an unloaded long gun without an inserted chamber flag.
(g) Proceeding downrange of an improperly grounded firearm.
(h) Unsportsmanlike conduct, including, but not limited to: Cheating, disorderly conduct, interference with range
operations, and failure to comply with the reasonable directions of a match official.

Article V. Re-Shoots

Section 5.01 Optional Re-Shoots

(a) Re-shoots are optional under the following circumstances:
(i) The competitor experiences a malfunction that cannot be readily diagnosed and fixed, such as a case head
separation or bore obstruction.
(ii) The competitor experiences multiple simpler malfunctions over a short period of time.
(iii) Rules for optional re-shoots
1) The competitor may ask for a re-shoot under this section, or the Range Officer may offer it to them.
2) The re-shoot under this provision must be approved by the Range Officer prior to the scoring of any targets
3) Only one optional re-shoot per match, per competitor is permitted under this section.

Section 5.02 Mandatory Re-Shoot

(a) Re-shoots are required under the following circumstances:
(i) Timer malfunction
(ii) Range equipment failures (disrupted targets or props)
(iii) The competitor was stopped due to an unsafe condition on the range, which was not created by their actions.
Section 5.03 Match Director Discretion
(a) The Match Director has the authority to authorize re-shoots under the following circumstances:
(i) The Match Director determines that a competitor’s score is unrecoverable from a malfunctioning Practiscore
device, and has directed a re-shoot.
(ii) The Match Director overrules a Range Officer’s call which halted the competitor’s performance on a stage, and
has directed a re-shoot.

Article VI. Stage Design and the Course of Fire

Section 6.01 General Principles

(a) Stages are, by default, intended to be completed at the competitors’ discretion. In other words: If an action is
not prohibited by the stage description, and this rulebook does not prohibit the action, then the action is allowed.

Section 6.02 Stage Descriptions

(a) Stage descriptions should be as specific as possible in outlining the procedure for the stage, insofar as it deviates
from a freestyle approach. Information should include, but is not limited to:
(i) Minimum round count and hits needed per target
(ii) Magazine capacity restrictions (if applicable)
(iii) Start position and posture
(iv) Shooting stations, or areas/locations from which specific targets are to be engaged (if applicable)
(v) Special scoring considerations
(vi) Required reloads (if applicable)
(vii) Order of target engagement (if applicable)
(viii) Use of cover (if applicable)
(ix) Prohibited actions

Section 6.03 Conduct During the Course of Fire

(a) Definition
(i) The “course of fire” is started when the Range Officer tells the shooter to “Make Ready” or otherwise load their
firearm(s). The course of fire ends when the Range Officer declares “Range is Clear” or otherwise indicates that
all firearms have been unloaded.
(b) Start position
(i) When ready to begin the course of fire, the competitor should assume the specified start position and notify the
Range Officer that they are ready. The competitor should not move from the start position prior to the start
(c) Fault lines
(i) In general, all rounds must be fired from within a specified shooting area. This area can be defined by PVC,
painted lines, walls, barrels, or other objects.
(ii) No part of the competitor may be touching the ground on the outside of the shooting area while actively
engaging targets.
(d) Use of cover
(i) By default, shooting from cover is not required, however use of cover may be specified in the stage description.
(ii) Proper use of cover
1) The competitor’s muzzle is within three feet of the object being used as cover.
2) The competitor is roughly 50% concealed by the cover, as viewed from the target array being engaged.
(e) Shooting from designated positions
(i) When the stage description specifies shooting from a certain location, the competitor is considered “in position”
1) The competitor’s body is fully within the confines of the designated area.
2) If the stage description calls for standing, sitting, kneeling, or prone, the competitor must fully assume that
position prior to shooting.
(f) 180-degree rule
(i) Definition
1) The 180-degree line is an imaginary line drawn parallel with the downrange berm.
(ii) At no time during the course of fire should the muzzle of a competitor’s firearm point up-range of the 180-
degree line. Violations require a disqualification.
(g) Manual safety use
(i) Rifles equipped with a manual safety must have it engaged prior to the start signal. After the start signal, the
safety may be disengaged and left off for the remainder of the course of fire, unless the firearm is grounded.
See Rule 6.03(j) for grounding procedures.
(h) Finger off trigger while manipulating firearm
(i) The competitor shall keep their trigger finger outside of the trigger guard while reloading their firearm,
attempting to clear malfunctions, or moving while not engaging targets.
(i) Required reloads
(i) If the stage description specifies a reload, the competitor may perform those reloads at any time after the first
round is fired and before the last round is fired.
(j) Grounding/slinging firearms
(i) When a course of fire dictates the grounding or slinging of a firearm, the competitor shall do so with the
weapon in a safe condition. Safe conditions are defined as:
1) Rifles: Manual safety engaged.
2) Pistol w/ manual safety and/or decocker: Manual safety engaged, or hammer decocked
3) Pistol w/ passive safeties: As-is
4) Any firearm: Bolt/slide open on an empty magazine, or bolt/slide open with no magazine inserted.
(ii) Only specified containers or rifle slings are to be used for grounding firearms. Any other grounding of a firearm
is considered a violation of Rule 4.01(b) and subject to disqualification.
1) Tables or other flat surfaces may be substituted for containers only if the stage description and design permits
(subject to Rule 6.03(f)).
(iii) Rifle slings
1) Rifles grounded via hanging on slings from the competitors’ person are subject to Rule 6.03(f) during the
course of fire.
(iv) Unsafe grounding/holstering
1) Grounding a firearm which is not in a safe condition assesses a procedural penalty per occurrence.
2) During the course of fire, if a competitor proceeds downrange of an unsafely grounded firearm, the
competitor is subject to disqualification. (Rule 4.01(h))
(k) Dropped Firearms
(i) If a competitor drops or otherwise loses control of a firearm during a course of fire, they should not attempt to
catch the firearm. 

Article VII. Equipment Divisions

Section 7.01 General Rules for All Divisions

(a) Rifles/Long Guns
(i) Equipped with as-issued iron sights.
(ii) Chambered in a centerfire rifle cartridge.
(iii) No full-auto or select-fire weapons allowed.
(iv) Design must have been adopted and fielded by a military or police force, in or prior to 1945. Functionally
identical caliber-converted rifles and commercial reproductions/replicas are allowed.
(v) Equipped with as-issued (or equivalent) stock/handguards.
(b) Handguns
(i) Equipped with notch-and-post sights only.
(ii) Chambered in a centerfire cartridge safe for use on pistol-rated steel targets
(iii) Must have been originally designed in 1945 or older (e.g., new production RIA 1911 single stack in 9mm is fine).
(iv) No more than 8 rounds loaded in the gun or any magazine at start signal.

Section 7.02 Divisions

(a) Service Rifle
(i) Manually-operated action.
(ii) Nominal cartridge case length of 50mm or greater.
(iii) No more than 10 rounds loaded in the gun or any magazine at start signal.
(iv) Examples: Mauser, Enfield, 1903 Springfield, etc.
(b) Self-Loading Service Rifle
(i) Semi-automatic action.
(ii) Nominal cartridge case length of 50mm or greater.
(iii) No more than 10 rounds loaded in the gun or any magazine at start signal.
(iv) Examples: M1 Garand, SVT-40, AG-42.
(c) Carbine
(i) Semi-automatic or manually-operated action.
(ii) Nominal cartridge case length of less than 50mm.
(iii) No more than 15 rounds loaded in the gun or any magazine at start signal.
(iv) Example: M1 Carbine, SKS..